FinalFantasy Type-0 is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. Final Fantasy Ppsspp High
PPSSPPFF Type-0 Secret Training Trick, how to trick Secret Training in Final Fantasy Type-0 in PPSSPP. For JPRG fans, there is a very swesome game called Final Fantasy Type-0 in PSP. This game ini not released outside japan, but recently a group of fan translate it into english ヽ(^o^)ノ Unfortunately, this game has total 12 character you
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Fast Money. Thread Rating 15 Votes - Average 1 2 3 4 5 06-12-2014, 1248 AM This post was last modified 06-12-2014 0157 AM by ZellFk. Posts 1 Joined Jun 2014 Reputation 0 RE Final Fantasy Type-0 Is the game running well only on Was using the first release and the game crashed, so I downloaded the latest build and when it crashes it completely freezes my PC it's a Notebook HP DV6 with a dual core A4-3300M + 6750M, the latest version and the newer builds started crashing some games that worked before, don't know the reason didn't update any drivers lately. Got it working on but wish the game wasn't so buggy with non-buffered rendering looks so good and it's so light, but after the explosion at the first scene with non-buffered the screen got completely black. 06-12-2014, 0105 AM RE Final Fantasy Type-0 06-12-2014 1239 AM[Unknown] Wrote 06-11-2014 1048 PMZantezuken Wrote 06-11-2014 0202 AM[Unknown] Wrote If you're getting 20 FPS on an i7, you either have a really slow GPU, or your settings are too aggressive. Is it constant 20 FPS or only sometimes? -[Unknown] Pardon, forgot to specify - it just on build Clean runs fine, just small bugs here and there. There have been almost 1200 individual changes since most of which fixing game bugs or improving performance or etc. But anyway, my understanding is that other people can run it fine with and the demo runs fine for me as well in general. 20 FPS is pretty bad for this game. What GPU do you have? I use an intentionally underclocked 9800 GT. -[Unknown] Just to chime in, I can pretty much pinpoint slowdown to texture scaling. I use a relatively capable but weak IGP Ivy Bridge Intel HD graphics, and I have no problems running FF Type-0 on x3 resolution and FXAA. Smooth 30fps all around with minor dips to 28-29 from time to time. But as soon as I enable even the slightest amount of texture scaling, even on x2 resolution, I get below-20 dips in FPS on scenes that use effects even the save menu screen, which has effects in the background Main PC Pentium g2020 Ivy Bridge dual core, ghz, Intel HD Graphics, 4 GB DDR3 Ram usable, W7 64bit Secondary PC C2D e8400 dual core ghz, nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop AMD Turion X2 dual core ghz, ATI Xpress 1150 IGP, 2GB DDR2 SDRAM usable, W7 32bit 06-12-2014, 0121 AM This post was last modified 06-12-2014 0121 AM by ilqsilqs. FF Type-0 English patch is out Head on to 06-12-2014, 0205 AM This post was last modified 06-12-2014 0219 AM by Django117. RE Final Fantasy Type-0 I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused. Here are some screenshots. http // Now to my settings. I'm using the build Everything listed here is on. Everything not listed here is off. -Graphics- -Buffered Rendering -Simulate block transfer -Frameskipping - 2 -Auto Frameskip -Prevent FPS from exceeding 60 -Rendering Resolution 8x PSP -mipmapping -Hardware Transform -Software Skinning -Spline/Bezier curves Quality - high -upscale - 4x -upscale type - xBRZ -Deposterize -Anisotropic Filtering - 8x -Texture filtering - Auto -System- - Multithreaded Any ideas as to what is causing this weird bug and how to fix it? 06-12-2014, 0211 AM RE Final Fantasy Type-0 Yeah, that's not surprising. Texture scaling is expensive. There may be ways to improve it. I don't use my IGP, but I think it shares system RAM. Texture scaling especially above 2x can start using quite a lot of VRAM, and if you're already amping up render resolution, you may burn through any limit fast. It may be worth checking your EFI settings to see what the max dynamic video memory allocation is. That said, I think this game currently has a problem where texture scaling is hurting performance unexpectedly much. -[Unknown] 06-12-2014, 0358 AM RE Final Fantasy Type-0 is it only me or do you experience when youre in the world map when youre going to the left side regions you end up somewhere on the sea? and the only choice is go back to the academy 06-12-2014, 0502 AM This post was last modified 06-12-2014 0506 AM by [Unknown]. RE Final Fantasy Type-0 So, I specifically checked. In the demo, in a fairly normal area, on my desktop 1x render / no texture scaling 282 MB VRAM may be other apps, let's call this baseline. 7x render / no texture scaling 423 MB VRAM 10x render / no texture scaling ~480 MB VRAM, unplayably slow 1x render / 3x texture scaling 321 MB VRAM 1x render / 4x texture scaling 386 MB VRAM 7x render / 4x texture scaling 495 MB VRAM, still playable Not super scientific numbers, but my point is just that both render resolution and texture scaling cost GPU memory. Also, both are exponential. 10x render resolution requires 100 times as much memory for render buffers. 5x texture scaling requires 25 times as much memory for textures actually possibly more because scaling requires 16-bit textures to be converted to 32-bit, which doubles the memory requirement as a baseline. Keep that in mind when choosing your quality settings. Also, texture scaling will slow down every time a new texture is used and must be scaled, of course, but that's outside of sheer memory usage. -[Unknown] 06-12-2014, 0507 AM RE Final Fantasy Type-0 06-12-2014 0205 AMDjango117 Wrote I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused. Here are some screenshots. http // Now to my settings. I'm using the build Everything listed here is on. Everything not listed here is off. -Graphics- -Buffered Rendering -Simulate block transfer -Frameskipping - 2 -Auto Frameskip -Prevent FPS from exceeding 60 -Rendering Resolution 8x PSP -mipmapping -Hardware Transform -Software Skinning -Spline/Bezier curves Quality - high -upscale - 4x -upscale type - xBRZ -Deposterize -Anisotropic Filtering - 8x -Texture filtering - Auto -System- - Multithreaded Any ideas as to what is causing this weird bug and how to fix it? Multithreaded is the culprit for the emergence of transparent characters. Disable it and it should be back to normal. Or at least it did for me. 06-12-2014, 0721 AM RE Final Fantasy Type-0 [IMG]// therse a bug when i enter this room blackscreen happens 06-12-2014, 0958 AM RE Final Fantasy Type-0 06-12-2014 0507 AMvendettared Wrote 06-12-2014 0205 AMDjango117 Wrote I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused. Here are some screenshots. http // Now to my settings. I'm using the build Everything listed here is on. Everything not listed here is off. -Graphics- -Buffered Rendering -Simulate block transfer -Frameskipping - 2 -Auto Frameskip -Prevent FPS from exceeding 60 -Rendering Resolution 8x PSP -mipmapping -Hardware Transform -Software Skinning -Spline/Bezier curves Quality - high -upscale - 4x -upscale type - xBRZ -Deposterize -Anisotropic Filtering - 8x -Texture filtering - Auto -System- - Multithreaded Any ideas as to what is causing this weird bug and how to fix it? Multithreaded is the culprit for the emergence of transparent characters. Disable it and it should be back to normal. Or at least it did for me. Thanks! That solved it. So since I'm notrunning multithreaded now is this going to hurt my performance? 06-12-2014, 1159 AM RE Final Fantasy Type-0 No, not really. As people mentioned multiple times before your post The main culprit in bad performance is Texture Scaling and Render Resolution. But thats pretty obvious because these eat the most VRAM. Its the same for every emulator, like PCSX2 Dont use Multi threading and be careful with certain Post Processing on the World Map. Adjusting Internal Clock Speed can help. Dont use cheat codes, unless ure smart about it and especially dont use any 60 fps codes. 06-12-2014, 0125 PM RE Final Fantasy Type-0 06-12-2014 1159 AMInzanity Wrote No, not really. As people mentioned multiple times before your post The main culprit in bad performance is Texture Scaling and Render Resolution. But thats pretty obvious because these eat the most VRAM. Its the same for every emulator, like PCSX2 Dont use Multi threading and be careful with certain Post Processing on the World Map. Adjusting Internal Clock Speed can help. Dont use cheat codes, unless ure smart about it and especially dont use any 60 fps codes. Oh no... I'm using a 60FPS code... what will happen? 06-12-2014, 0159 PM RE Final Fantasy Type-0 so much lag on the arena..... im using the 1149 build .... it hangs then exits the ppsspp..... multithread is off i check fast memory ... it gained a little speed ...but then it suddenly exits the ppsspp... 06-12-2014, 0254 PM This post was last modified 06-12-2014 0254 PM by vnctdj. RE Final Fantasy Type-0 06-12-2014 0121 AMilqsilqs Wrote Head on to Merged. ♦ Intel Core i7-6700HQ 16 GB RAM NVIDIA GeForce GTX 960M Debian Testing ♦ Intel Core i7-2630QM 4 GB RAM NVIDIA GeForce GT 540M Debian Testing ♦ PSP-3004 PRO-C2 06-12-2014, 0435 PM RE Final Fantasy Type-0 Did anyone here just play multiplayer on coldbird server with a guy name nightmesh? I put my router into a mode kinda like dmz and though I'd give coldbird server a try again and while playing the game someone joined my game. Their name was mastue or matse, something along those lines. If anyone else has dmz going for them could they try connecting to the server and joining my game if they see one up. I'm in the chatzy room if you wanna test it out together.
Thread Rating 8 Votes - Average 1 2 3 4 5 10-12-2013, 0235 AM Posts 3,234 Joined Nov 2012 Reputation 98 RE 60FPS patches for PSP games that run at 30FPS Star Ocean 1 set 08966ADC to nop/0. However, this seems to resurrect the flying enemies bug. I'm not sure if it's actually 60 fps, but at least it flips 60 times -[Unknown] 10-12-2013, 1244 PM This post was last modified 02-10-2015 1112 PM by VIRGIN KLM. RE 60FPS patches for PSP games that run at 30FPS FFT0 is resulting into the same thing as Crisis Core, it's 30FPS on 60FPS not smoother. Intresting result, I have no clue why this happens. 10-15-2013, 0509 AM RE 60FPS patches for PSP games that run at 30FPS any code for dragon ball z tenkiachi tag team,euro version? 10-16-2013, 1203 AM RE 60FPS patches for PSP games that run at 30FPS Isn't there some sort of technology that would allow us to add some sort of motion interpolation to any program including games? I mean, if it can be done for movies, why not games? 10-17-2013, 0306 PM RE 60FPS patches for PSP games that run at 30FPS 10-16-2013 1203 AMisamu Wrote Isn't there some sort of technology that would allow us to add some sort of motion interpolation to any program including games? I mean, if it can be done for movies, why not games? I was thinking something like this but it can look/feel like it's faster, I had this with movies that use that kind of interpolation. 10-17-2013, 0312 PM RE 60FPS patches for PSP games that run at 30FPS I got Dragon ball z ahin boduki 2 another road on my tabletandroid and it like watching a slow mo fight scene. is their a patch that can help? and how do I set it up? 10-17-2013, 0451 PM RE 60FPS patches for PSP games that run at 30FPS Read the OP. 10-18-2013, 0123 AM RE 60FPS patches for PSP games that run at 30FPS 10-11-2013 0805 PMLunaMoo Wrote Code _S NPJH-50443 _G Final Fantasy Type 0Disc1 _C1 60 FPS _L 0x20008868 0x00000000 Code _S NPJH-50444 _G Final Fantasy Type 0Disc2 _C1 60 FPS _L 0x20008868 0x00000000 Testing now shows 60fps. I think this ones works fine ~ it seems like true 60fps at least to me looking at some heavy battles when running around like an idiot, but I don't hide the fact if the game isn't mouse controlled FPS anything above 30fps doesn't matter for my eyes. Anyway nice job again [Unknown] . I noticed the same thing but thanks for doing it for me. 10-27-2013, 0445 AM RE 60FPS patches for PSP games that run at 30FPS Hello guys, I've been playing mgs peace walker for some time now and the 20fps lock is really bugging my eyes....any cheat/patch for that? 10-31-2013, 1103 AM RE 60FPS patches for PSP games that run at 30FPS maybe work for you if you have nvidia card 1 - on ppsspp emulator uncheck max 60 fps lock, 2 - search for nvidiainspector tool 3 - on nvidia panel add ppsspp executable path to perfil 4 - on nvidia inspector select ppsspp perfil and search framelimiter option 5 - change to 60fps and apply 6 - start the emulator and press the key to unthrottle / unlock frames to max this work for games with variable framerate 30 - 60 if you game has 30 fps max 3d engine this make the game doble speed example "maximo" , perhaps this workaround helps to unlock 60fps to games. 11-02-2013, 0930 PM RE 60FPS patches for PSP games that run at 30FPS This is interesting. On Valkyrie Profile Lenneth ULUS10107 during some of the special attacks purify weird souls the FPS cuts down to 20. Attached Files Thumbnails 11-03-2013, 0956 PM RE 60FPS patches for PSP games that run at 30FPS 11-02-2013 0930 PMRahmier Wrote This is interesting. On Valkyrie Profile Lenneth ULUS10107 during some of the special attacks purify weird souls the FPS cuts down to 20. That's an internal slowdown you see there, bare that possibility in mind aswell, PSP games can go less than full FPS and the slowdown will get emulated due to emulation acuracy. 11-15-2013, 0955 PM RE 60FPS patches for PSP games that run at 30FPS Can we request? If so then can u check God Eater Burst and Project Diva Extend? 11-15-2013, 1109 PM RE 60FPS patches for PSP games that run at 30FPS Fate Unlimited CodesNPUH10009 _C1 30 FPS _L 0x2015DDDC 0x0E26C0D6 The game is finally running at the same speed as the PS2 version. Using PPSSPP on Windows 7 x64 SP1 i7 4771 RAM Batch iso cso converter Save Game\States Manager 11-16-2013, 0238 AM RE 60FPS patches for PSP games that run at 30FPS I'd love to see FFIII in 60FPS
Last Update YYYY-MM-DD PAGE POST enable cheats or CTRL+T for lazy ones like me 6. In ppsspp launch a game for which you just copied code 7. Now press escape, click cheats and click edit cheat file 8. Text file will open. IF FILE CONTAINS ANY CHEATS ALREADY > press enter then press up, now either press CTRL+V or right click and paste. Now save that file with CTRL+S or File>Save. 9. Close text file and in ppsspp click cheats again and select FPS cheat u desire. 10. ENJOY!!!
final fantasy type 0 ppsspp